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Brothers in arms road to hill 30 gameplay ps2
Brothers in arms road to hill 30 gameplay ps2






The story is centered during the airborne landings in Normandy, being based on the real story of the Albany mission assigned to the 101st Airborne Division, which was launched behind German lines in Normandy, on the night of D-Day. The relative lack of precision is designed to simulate the difficulty of hitting targets in a combat situation and to force the player to use team members to engage enemy units and provide better tactical opportunities. Instead of having near perfect accuracy with weapons in games like Call of Duty and Medal of Honor, Brothers in Arms models weapons with erratic precision and enemy fire can interfere with the player’s aim to simulate the effects of suppressive fire. The focus on team command, rather than individual aim, is emphasized by providing the player with inaccurate aim. It is expressed in the game’s tutorial as: “Find, Suppress, Flank and Eliminate”, describing the steps to find, suppress, flank and eliminate an enemy. The game emphasizes on several points the effectiveness of fire and maneuver tactics, known as the Four Fs ( Finding, Fix, Flank and Finish ), which were maneuvers actually used by the military during World War II. Teams and tanks can be ordered to move, launch suppressive fire, assemble, find cover and attack the enemy. This mode also allows the player to view their current position, the position of allied and enemy troops, as well as to view the mission objective.īrothers in Arms: Road to Hill 30 is notable for its intuitive command system. For best strategies and flanking maneuvers, the game has a way of “situational awareness” ( situational awarenessin the original), which pauses the game and the camera leaves the first person and focuses from a top perspective, allowing the player to view his character and the entire battlefield around him. When the player issues a suppressive firing order the circle turns gray and the enemy is suppressed or cornered, indicating an opportunity for the player or squad to move to an improved flank position. A red circle above enemies shows when they are active in battle and are a threat to both the player and his squad. The player can equip the M1919 Browning machine gun or Browning M2mounted on the tank cylinder for additional suppression. In addition, some levels provide the player with a tank instead of a team, providing players with great firepower and mobile coverage. Assault team: formed by soldiers usually with the M1A1 Carbine, Thompson submachine guns and grenades, ideal for flanking the enemy while they are immobilized by the player’s fire team.

brothers in arms road to hill 30 gameplay ps2

There are two types of teams, which are provided automatically before each mission:įire team: formed by soldiers with M1 Garand rifles and the Browning automatic rifle, used to suppress and corner the enemy with suppressive fire.

brothers in arms road to hill 30 gameplay ps2

At most levels, the player is in charge of one or two separate teams of 1 to 3 men, with the exception of several sections in which the player is not in charge of any unit. īrothers in Arms: Road to Hill 30 is a first-person shooter with tactical elements to suppress and flank the enemy.

brothers in arms road to hill 30 gameplay ps2

īrothers in Arms: Road to Hill 30 was used to recreate sets in a 2005 History Channel special entitled Brothers in Arms.

brothers in arms road to hill 30 gameplay ps2

The game was ported to the Wii in 2008, as part of the Brothers in Arms: Double Time compilation. The game is set in World War II during the invasion of Normandy. It is the first game in the Brothers in Arms series.

#Brothers in arms road to hill 30 gameplay ps2 software

Brothers in Arms: Road to Hill 30 is a first-person shooter developed by Gearbox Software and published by Ubisoft for Microsoft Windows, OS X, Xbox and PlayStation 2.






Brothers in arms road to hill 30 gameplay ps2