It also adds the Flamethrower to the multiplayer, which was originally a weapon cut from the game, but was readded just for use in multiplayer on Halo PC. It also adds the Fuel Rod Gun to multiplayer, which is present but unusable in the campaign due to its self-destruct feature, and wasn't present in the Xbox version of multiplayer. They are: Death Island, Danger Canyon, Infinity, Timberland, Ice Field and Gephyrophobia. The game comes with all the old maps, including brand new ones exclusive to this version of the game. However, this mode wasn't required for Xbox, as the game was designed with its graphics card in mind, and it doesn't slow down because of that, as the two pieces of hardware run 'symbiotically.' One of these new features was ' Safe Mode,' allowing the player to lower the graphics setting to its most basic form to allow the game to run on low-end computers.
#Halo spartan strike review gamespot Pc
However, Halo PC has many new features that the Xbox system lacked, whether due to system/time limitations, or the fact the ideas didn't exist at the time or the technology was unavailable. In Halo PC, this feature has been removed, and now only one person can play campaign at any given time, even over online.ĭue to the PC/Mac's inability to support splitscreen play, splitscreen multiplayer has also been removed as a feature, although LAN will still work.Ī player wielding the Fuel Rod Gun on Danger Canyon On the Xbox version, up to four players could play campaign together in splitscreen. Nothing at all was changed about the campaign aside from co-operative play being removed. 1 Features that are different from the Xbox Versionįeatures that are different from the Xbox Version Campaign.If you really want to get both then go right ahead (there’s even a handy bundle for you), but if you only have room for one Halo-inspired twin-stick shooter, make it Spartan Strike. In all honesty I don’t think you’d miss anything worthwhile by skipping over Spartan Assault. I still take issue with that obnoxious lag when trying to perform a melee attack, but at least now I can honestly say that I'm having fun. It looks a little bit better too, of course, which is another sequel benefit. It just feels like there’s more going on than there was in the previous game.It feels more directed and more interesting. Environments seem more varied, tasks are more exciting (even though they’re still pretty much all “go here, shoot anything in your way, now go here, etc”), and the occasional radio communications definitely kept me more engaged with what was happening around me. The levels in Spartan Strike are what really make it shine. The difference is that Spartan Strike has the benefit of being a sequel (i.e. It’s an isometric shooter, set in the Halo universe, and tells a sort of side-story that occurs on the periphery of the console games. It’s “more of the same,” in a way, but it’s also noticeably better.įunctionally, Spartan Strike is about the same as its predecessor. Thankfully, Halo: Spartan Strike does an excellent job of making up for that initial disappointment. Okay, so I was admittedly a little let down by Halo: Spartan Assault.